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Intro to Card Types – Weapons
The MechWarrior Tactics team today, released the second in their series of ‘Dev Diaries’ dedicated to introducing us to cards.. we get a look at the weapons, and, more importantly.. […]
The MechWarrior Tactics team today, released the second in their series of ‘Dev Diaries’ dedicated to introducing us to cards.. we get a look at the weapons, and, more importantly.. […]
The MechWarrior Tactics community got a treat today… Chris C. gave everyone a sneak peak at a future build.. well.. part of it anyway. Â He gave us a very thorough […]
The MechWarrior Tactics team announced yesterday that 1000 more beta invites have gone out! Quick.. go check your email and see if you’re one of the lucky 1000 to […]
Yesterday evening, Randall Bills from Catalyst Game Labs held an AMA (Ask Me Anything) about his role with MWT and MWO. Â While some folks asked questions totally unrelated to Randall’s […]
The MechWarrior Tactics team is back on schedule! Â We got our regular Wednesday feature… The “Devs ask You” post! What kind of music would you listen to when playing MWT? […]
Resuming their series of weekly “Devs ask you” questions, the MechWarrior Tactics team asks us this yesterday: “What would your favourite implementation of a post mission salvage system look like?” […]
This week’s Devs Ask You question from the MechWarrior Tactics team is: What would be the best way to judge your ‘Mech’s combat effectiveness? How would you summarize with a […]
Today’s Dev’s Ask You from the MechWarrior Tactics team, is…. well.. Deja Vu… there was apparently an error, and we got the question they asked on the 9/19, again. I […]
Yesterday brought us the 3D Turnaround for the recently introduced Trebuchet! I really think the model looks a lot better in the turn around, then it does on the Bio […]
This week’s Dev’s question deals with map size: If you were going to choose your map size for a match would you go with Small maps for quick and dirty […]