Time for the QuickDraw

It’s Patch Tuesday!  Today’s MechWarrior Online patch is not a huge one, and really doesn’t have a massive amount of fixes (though, it does have some interesting ones).  The biggest part of today’s patch, is the addition of the Quickdraw (non-heroic version), and a new champion ‘Mech.

Other highlights:

Completed art beautification pass and asset optimization pass on Caustic Valley.

So, Caustic Valley’s brown will be a prettier brown!  ;P

Pulse Laser Normalization (See Command Chair post on this).
– Small Pulse Laser damage up to 3.4 (up from 3.0) and heat lowered to 2.4 (down from 3.0).
– Large Pulse Laser damage up to 10.6 (up from 10.0) and heat increased to 8.5 (up from 7.3).

This is the start of another round of weapon balancing, that is also taking some steps to mitigate the issue where people will alpha strike 6 PPCs while sitting at 90% heat, because they know nothing will happen.  The linked command chair post lays out the plan for that quite nicely, and it should be successful.

To tie in with the introduction of the QuickDraw, the MWO team is also holding a sale- until Friday morning at 10:00 you can get 50% off select Camo patterns:

So you’ve got your new Quickdraw, and you want to make it really your own. Well, now’s your chance to take it for a spin through the Inner Sphere with style! Get 50% off the Tiger, Mountain Line and Vagabond Camo Patterns forQuickdraw until Friday June 21 at 10am PDT! Tiger, Mountain Line, Vagabond 50% off – Regular 750 , now only 375 ! Sale runs from Tuesday 18th 10am PDT to Friday 21st 10 AM PDT! Enjoy, and we’ll see you on the battlefield!

 

Full patch notes after the break!  See you on the battlefield!

Open Beta Update #19

Upcoming Patch – Tuesday June 18th @ 10AM – 1PM PDT

Patch Number: 1.2.227

Change Log

UPDATE

Give me a Q! Q!

Give me a U! U!

Give me an I! I …. don’t want to do that any more. I want to stomp around in a new ‘Mech. F.Y.I. I was spelling “Quickdraw”, which is the new ‘Mech.
This heavy ‘Mech weighs in at 60 tons and likes long walks on the beach, as long as there is glorious ‘Mech combat at the end of that beach.

What happened to the Orion? The factory had some issues with orbital bombardment… production of the Orion will resume once the factory can be rebuilt. These ‘Mechs don’t just grow on trees, you know.

Which reminds me of a joke. If a tree falls in a forest… you must not be playing MWO.

We also added a new Champion ‘Mech and made it a trial at the same time. The HBK – 4P(C). A nice loadout at a good price with a 10% XP boost. Try it then buy it.

Design is tweaking weapon numbers, so read on and if you think this patch is small, all I can say is enjoy the calm before the storm because big things are aligning for July.

Many, many, things.

See you on the Battlefield

Matt Newman

Content

New Battlemechs

Quickdraw QKD-4G

– Tonnage: 60
– Engine: 300
– Top Speed: 81 kph
– Max Engine Rating: 360
– Torso Movement:
– 100 degrees to each side.
– 25 degrees up and down.
– Arm Movement:
– 35 degrees to each side.
– 40 degrees up and down.
– Armor: 256 (Standard)
– Internal Structure: Standard
– Weapons & Equipment:
– Left Arm: Medium Laser
– Left Torso: LRM 10
– Center Torso: SRM 4
– Right Torso: Medium Laser x2
– Right Arm: Medium Laser
– Hardpoints:
– Left Arm: 1 Energy
– Left Torso: 1 Missile, 1 AMS
– Center Torso: 1 Missile
– Right Torso: 2 Energy
– Right Arm: 1 Energy
– Heat Sinks: 13 Single
– Jump Jets: 5 (7 Max)
– ECM Capable?: No
– Module Slots: 2
– Quirks: +33% arm movement speed

Quickdraw QKD-4H

– Tonnage: 60
– Engine: 300
– Top Speed: 81 kph
– Max Engine Rating: 360
– Torso Movement:
– 90 degrees to each side.
– 20 degrees up and down.
– Arm Movement:
– 30 degrees to each side.
– 35 degrees up and down.
– Armor: 256 (Standard)
– Internal Structure: Standard
– Weapons & Equipment:
– Left Arm: Medium Laser
– Left Torso: LRM 10
– Center Torso: SRM 4
– Right Torso: Medium Laser x2
– Right Arm: Medium Laser
– Hardpoints:
– Left Arm: 1 Energy
– Left Torso: 2 Missile, 1 AMS
– Center Torso: 1 Missile
– Right Torso: 2 Energy
– Right Arm: 1 Energy
– Heat Sinks: 13 Single
– Jump Jets: 5 (5 Max)
– ECM Capable?: No
– Module Slots: 2

Quickdraw QKD-5K

– Tonnage: 60
– Engine: 300
– Top Speed: 81 kph
– Max Engine Rating: 360
– Torso Movement:
– 90 degrees to each side.
– 20 degrees up and down.
– Arm Movement:
– 30 degrees to each side.
– 35 degrees up and down.
– Armor: 286 (Ferro-Fibrous)
– Internal Structure: Standard
– Weapons & Equipment:
– Left Arm: Medium Laser
– Left Torso: Medium Laser x2
– Center Torso: SRM 4
– Right Torso: Medium Laser x2
– Right Arm: Medium Laser
– Hardpoints:
– Left Arm: 1 Energy
– Left Torso: 2 Energy, 1 AMS
– Center Torso: 1 Missile
– Right Torso: 2 Energy
– Right Arm: 1 Energy
– Heat Sinks: 17 Double
– Jump Jets: 5 (5 Max)
– ECM Capable?: No
– Module Slots: 2

New Champion Battlemech

Hunchback HBK-4P(C)

– Tonnage: 50
– Engine: 260
– Top Speed: 84.2 kph
– Max Engine Rating: 260
– Torso Movement:
– 120 degrees to each side.
– 16 degrees up and down.
– Arm Movement:
– 40 degrees to each side.
– 28 degrees up and down.
– Armor: 338 (Standard)
– Internal Structure: Endo-Steel
– Weapons & Equipment:
– Head: Medium Laser
– Left Arm: Medium Laser
– Right Torso: Medium Laser x6
– Right Arm: Medium Laser
– Hardpoints:
– Head: 1 Energy
– Left Arm: 1 Energy
– Left Torso: 1 AMS
– Right Torso: 6 Energy
– Right Arm: 1 Energy
– Heat Sinks: 18 Double
– Jump Jets: 0 (0 Max)
– ECM Capable?: No
– Module Slots: 1
– 10% XP Bonus.

Cockpit Items

– Spider Statue.

Maps

– Slight change to out of bounds location in River City (and River City Night) near upper city capture base to allow ‘Mechs walking within visual city limits to not be considered out of bounds. Mini-map updated accordingly.
– Completed art beautification pass and asset optimization pass on Caustic Valley.
– Updated lighting in Caustic Valley – Extended fog distance, Extended depth of field distance, increased cloud layer fog amount, added fog pools to tailing ponds, general sunlight and ambient light tweaks.

Gameplay

Weapons

– Flamer damage increased to 0.7 (up from 0.4).
– Machine Gun damage increased to 0.1 (up from 0.08).
– Pulse Laser Normalization (See Command Chair post on this).
– Small Pulse Laser damage up to 3.4 (up from 3.0) and heat lowered to 2.4 (down from 3.0).
– Large Pulse Laser damage up to 10.6 (up from 10.0) and heat increased to 8.5 (up from 7.3).

Bug Fixes

– Extended view distance on many buildings on River City to solve problem where low spec machines were seeing through buildings or buildings were disappearing completely potentially revealing hidden ‘Mechs.
– Fixed various level stuck bugs.
– Fixed some issues that were occurring in the Front End.
– Made more improvements to the bandwidth costs.
– Fixed a few crash issues some users were having.

General

– Improved Lance and Team order icons for better visibility on the compass, mini-map and battlegrid.
– The F9 button displaying FPS and location has been removed and is being reworked.

We thank you for your patience and we look forward to seeing you on the battlefield!