It’s Patch day over at MechWarrior Online (2nd patch of the month, and they did confirm we’ll at least get a small patch on the 30th, as they try and get as much in as possible for Launch in September).
Today’s patch gives us the C-Bill versions of the Victor (and a corresponding sale on Camo patterns for them), a new Champion ‘Mech (The Atlas-RS (C)), graphical bug fixes, the new heat scale (overheating has also been tweaked to start causing damage at 100% heat, not 120% – which makes more sense to me), buff to SRM damage (back to the 2.0 they are in table top), crosshair shake has been reduced further, and you can now pick what map you drop on for the proving grounds.
Not a ton of stuff in today’s patch, but the new Heat Scale (to minimize those 6 PPC alpha strikes) is worth the patch alone…Â Get patched.. and get in the game!
Doesn’t look like we’re getting a Creative Director Update this month, and the PGI folks have been strangely silent when asked about it (previous CDUs have hit by the 4th of the month). But, since we’re on patch 2 of the month.. it’s pretty safe to say a CDU at this point wouldn’t provide any information, since everything has pretty much been patched in already.
Full patch notes after the break. Or, click here to read them on the MWO site.
Patch Notes July 16th, 2013
Open Beta Update #21
Upcoming Patch – Tuesday July 16th @ 10AM – 1PM PDT
Patch Number:Â 1.2.231
Change Log
UPDATE
Greetings MechWarriors
Top 10 Awesome things in this patch. #inmyopinion
Number 10. Visual bug Fixes – Bye Bye Flickering terrain! #thatisbetter
Number 9. Performance Improvements! We’ve been hard at work optimizing the code so 12 v 12 won’t hurt your frames as much. #cantwaitfor12vs12
Number 8. The Victor is available for C-bills now! Those with mech bays and fat C-bill accounts are recommended to purchase this ‘Mech immediately. #greatmech
Number 7. Victor Customization – Now that you own a Victor, it’s time to customize your mech. I recommend Buccaneer! #lookinggood
Number 6. The Atlas Champion is on sale. Stacking XP boosts from a Champion ‘Mech and a Premium Account can get you all the XP you need to Elite this mech. #getthosemodules
Number 5. Jump jet crosshair shake frequency has been reduced. #nomotionsick
Number 4. Testing Ground Map Selection – Finally you can pick which map you’re testing your mech in! #choices
Number 3. Streak SRM Targeting – This is pretty in depth so you may want to Read how it works in the patch notes #hitallthethings
Number 2. SRM Damage buff – I can figuratively hear you cheering! #brawlingahoy
And the Number 1 awesome thing in this patch.
Heat Scaling – I’m not going to spoil this but go you should read up how it works in the patch notes. #gamechanger
There you have it MechWarriors!
See you on the battlefield!
Matt Newman
Content
New ‘Mechs
Victor VTR-9K
– Tonnage:Â 80
– Engine:Â 320
– Top Speed:Â 64.8 kph
– Max Engine Rating:Â 385
– Torso Movement:
– 90 degrees to each side.
– 20 degrees up and down.
– Arm Movement:
– 20 degrees to each side.
– 30 degrees up and down.
– Armor:Â 400 (Standard)
– Internal Structure:Â Endo-Steel
– Weapons & Equipment:
– Left Arm:Â Medium Pulse Laser x2
– Left Torso:Â SRM 4, CASE
– Right Torso:Â CASE
– Right Arm:Â Gauss Rifle
– Hardpoints:
– Left Arm:Â 3 Energy
– Left Torso:Â 2 Missile
– Right Torso:Â 1 AMS
– Right Arm:Â 1 Ballistic
– Heat Sinks:Â 15 Single
– Jump Jets:Â 4 (6 Max)
– ECM Capable?:Â No
– Module Slots:Â 2
Victor VTR-9B
– Tonnage:Â 80
– Engine:Â 320
– Top Speed:Â 64.8 kph
– Max Engine Rating:Â 385
– Torso Movement:
– 90 degrees to each side.
– 20 degrees up and down.
– Arm Movement:
– 10 degrees to each side.
– 30 degrees up and down.
– Armor:Â 368 (Standard)
– Internal Structure:Â Standard
– Weapons & Equipment:
– Left Arm:Â Medium Laser x2
– Left Torso:Â SRM 4
– Right Arm:Â AC/20
– Hardpoints:
– Left Arm:Â 2 Energy
– Left Torso:Â 2 Missile
– Right Torso:Â 1 AMS
– Right Arm:Â 3 Ballistic
– Heat Sinks:Â 15 Single
– Jump Jets:Â 4 (4 Max)
– ECM Capable?:Â No
– Module Slots:Â 2
Victor VTR-9S
– Tonnage:Â 80
– Engine:Â 320
– Top Speed:Â 64.8 kph
– Max Engine Rating:Â 385
– Torso Movement:
– 90 degrees to each side.
– 20 degrees up and down.
– Arm Movement:
– 10 degrees to each side.
– 30 degrees up and down.
– Armor:Â 336 (Standard)
– Internal Structure:Â Standard
– Weapons & Equipment:
– Left Arm:Â Medium Laser x2
– Left Torso:Â SRM 6
– Right Arm:Â AC/20
– Hardpoints:
– Left Arm:Â 2 Energy
– Left Torso:Â 3 Missile
– Right Torso:Â 1 AMS
– Right Arm:Â 2 Ballistic
– Heat Sinks:Â 15 Single
– Jump Jets:Â 4 (4 Max)
– ECM Capable?:Â No
– Module Slots:Â 2
New Champion Mech
Atlas AS7-RS(C)
– Tonnage:Â 100
– Engine:Â 325
– Top Speed:Â 52.6 kph
– Max Engine Rating:Â 360
– Torso Movement:
– 80 degrees to each side.
– 16 degrees up and down.
– Arm Movement:
– 40 degrees to each side.
– 30 degrees up and down.
– Armor:Â 608 (Standard)
– Internal Structure:Â Endo-Steel
– Weapons & Equipment:
– Left Arm:Â Medium Laser x2, AMS
– Left Torso:Â LRM 15 w/ Artemis IV FCS x2
– Right Torso:Â Gauss Rifle
– Right Arm:Â Medium Laser x2
– Hardpoints:
– Left Arm:Â 2 Energy, 1 AMS
– Left Torso:Â 2 Missile
– Right Torso:Â 1 Ballistic
– Right Arm:Â 2 Energy
– Heat Sinks:Â 13 Double
– Jump Jets:Â 0 (0 Max)
– ECM Capable?:Â No
– Module Slots:Â 2
– 10% XP Bonus
Gameplay
Heat Scale Addition
Heat scale has been added to certain weapon systems. This is a heat penalty applied to weapons that are fired in an Alpha Strike manner. The following chart shows the MAXIMUM number of that weapon type that you can fire at the same time with no heat penalty.
Weapon System   Max No-Heat Penalty Alpha   Scale Multiplier
PPCÂ Â Â 2Â Â Â 7.0
ERPPCÂ Â Â 2Â Â Â 4.5
MLÂ Â Â 6Â Â Â 1.0
LLÂ Â Â 2Â Â Â 2.8
AC/20Â Â Â 1Â Â Â 24.0
SRM2Â Â Â 4Â Â Â 1
SRM4Â Â Â 4Â Â Â 1
SRM6Â Â Â 3Â Â Â 1
LRM15Â Â Â 2Â Â Â 2.8
SSRMÂ Â Â 4Â Â Â 1.0
Maximum Heat Threshold
You will now take internal damage at 100+% heat. Reduced from 120%
SRM Damage Buff
SRM damage increased from 1.5 to 2.0
(Note: This is for SRMs only, not SSRMs)
Streak Missile Changes
Streak missiles will now target limbs more directly instead of near the joints. There are now 7 distinct locations a streak can target, the locations have been placed in the arms, legs, and left/right/center torso. The current weighting for a mech with all it’s components is as follows:
Component   %
Left Arm   15
Right Arm   15
Left Leg   15
Right Leg   15
Left Torso   12
Right Torso   12
Center Torso   16
TOTALÂ Â Â 100
As arms become destroyed, the weighting will be rebalanced proportionally. For example, if the right arm and or left arm of a target has been destroyed, the new weighting will be as follows:
Component   %   Component   %
Left Arm   18   (Left Arm)   0
(Right Arm)Â Â Â 0Â Â Â (Right Arm)Â Â Â 0
Left Leg   18   Left Leg   24
Right Leg   18   Right Leg   24
Left Torso   13.8   Left Torso   15.6
Right Torso   13.8   Right Torso   15.6
Center Torso   18.4   Center Torso   20.8
TOTALÂ Â Â 100Â Â Â TOTALÂ Â Â 100
Some other notes on the new streaks:
– Legs that are destroyed will still be targeted by streaks.
– If an arm is initially targeted but is destroyed before the streak connects, it will auto target the neighbouring torso piece instead.
Bug Fixes
– Improved terrain flickering on all maps.
– Fixed an issue where users who used a Saitek x52 joystick experienced dead zones.
– Fixed an issue when chain firing AC 5 where the fourth shot would be delayed even though users should have been able to fire.
– Artillery Strike and Airstrike will cause the camera to shake when ‘Mech takes damage.
– If a user is zooming, in thermal vision or night vision while power down in testing grounds, the camera will reset to default.
– More optimization to bandwidth.
– Fixed an issue were Streaks rockets would appear to ‘orbit’ on client machines.
General
– Now clicking on “Testing Grounds” in the mode select menu will bring up a dialog that allows users to select what level they wish to play.
– Reduced cross-hair shake frequency while jump-jetting
– Certain cockpit items will now animate when you power down/power up your ‘Mech.
– Catapult Founder has a new pattern, with this pattern comes the ability to color it as well.
We thank you for your patience and we look forward to seeing you on the battlefield!
The MechWarrior® Online™ Team