CIG is pushing out the next round of updates for the Hangar module as we speak. Â So, fire up those launchers, and get to patching.
No new ships added in this patch, but there are a TON of bug fixes, updates, and some stuff classified as feature additions. Â It looks like most of the new additions are more ‘behind the scenes’ type things to get ready for additional functionality (working buttons, sinks, etc..)..
Full patch notes available here, and copy/pasted after the jump.
- Patch Notes
- Additions
- ADDÂ adding temp animation for passenger dismount
- ADDÂ iradarsignaturesystem which keeps track of all the iradarsignature created
- ADDÂ added placeholder billboard swf
- ADD dded interior glass with it’s own environment map of the cockpit. for bug cbd-500
- ADD added interior glass with it’s own environment map of the cockpit. for bug cbd-500
- ADDÂ adding new defaultspaceships entity archetypes library for use with vehicle mods and default equipment for space ships
- ADD adding psd file to it’s own folder
- ADDÂ ik for the turret joysticks
- ADD freelancer – flagged the copilot seat as a driver
- Bug Fixes
- BUG FIX audio ogg issue should now be fixed, cleaned up the ambient code so we only have one play sound function, integrated ssn fixes for our audio system, integrated a fix for ssn’s javascript cod
- BUGÂ FIXÂ finally found the stupid registry bug that was causing massive headaches as well as added a check so the installer will tell you if the product is already installed
- BUGÂ FIXÂ add many more landscape and portrait resolutions to the list cbd-378 #resolve
- BUGÂ FIXÂ enabled disable ambient when focus of window is changed
- BUGÂ FIXÂ changed display name from hammer propulsion hmx 4.4 to hammer propulsion hm 4.4.
- BUGÂ FIXÂ fix flickering decals in the discount hangar cbd-97
- BUG FIX business hangar. landing pads show up in the business hangar again. didn’t notice it when i dropped the spawnpoints for the floating ships
- BUGÂ FIXÂ setting the pilot seat to reference a different animation layer to allow the seat to rotate properly in other levels.
- BUGÂ FIXÂ temporary bug fix for if you are patching and it takes longer then 1 hour the launcher will check for updates, find none and move you forward to the patch complete status even thou you are s
- BUG FIX fixing sound setup for greycat ptv – splitting up sound event groups into “engine†and “functionality†and also setting up required hard coded names for sounds used in game.
- BUG FIX – aurora (all variants) fixing pilot seat entry bbox to not be accessible from outside. fixing interior bbox to allow pilot seat to be entered. setting up right side ladder for all auroras
- BUGÂ FIXÂ adding the wav file back since ogg is boned, and adding in some console logging to help with debugging launcher issues.
- BUG FIX fixing intial config.ismuted doesn’t exist so sound doesn’t play
- BUGÂ FIXÂ adding back the torso ik disable when in a vehicle, fixes a camera snap when entering the hornet
- BUG FIX player jumping. couple things. cryaction and cryphysics had instant and accumulated jumping flipped. fixed that so the enums are correct in cryaction. added a new jump that doesn’t accumu
- BUG FIX cbd-473 don’t display @use_mounted if item already in use
- BUGÂ FIXÂ cbd-479 cargo not showing up in business hangar. screwed up on initial pad offset. worked in discount and deluxe because their z is very close to 0.
- BUGÂ FIXÂ cbd-496 reduced character sprint multiplier
- BUGÂ FIXÂ [cbd-485] adjusted buggy first person view velocity and bounds
- BUGÂ FIXÂ cbd-505 reposition the 3rd person pilot cameras for the constellation
- BUG FIX cbd-508 adjust the first-person crouch view offset a little to avoid seeing the top of the player’s legs
- BUGÂ FIXÂ cbd-503 fix a crash when exiting the game during a vehicle enter action
- BUGÂ FIXÂ cbd-501 restore previous fov when exiting cockpit view
- BUGÂ FIXÂ prevent a crash in both vehiclebarrelweapon and vehicleweapon by checking if the item is in use and if the vehicle pointer is valid before updating its item status
- BUGÂ FIXÂ cbd-516 adjusted freelancer thirdperson minimum zoom
- BUGÂ FIXÂ radar is disabled in the hangar
- BUG FIX cbd-513 disable vehicle weapons based on the vehicle’s weaponsenabled flag
- BUG FIX hangar flair. put bounds on item ports so they don’t roll into reserved ports. some flair items where there is only 1 port reserved will only spawn once flair item if extra are owned.
- BUGÂ FIXÂ rsi-1031 re-enable turn speed parameter for player animation blending
- BUGÂ FIXÂ rsi-1785 adjust animation blend to allow the player to play the full run animation when moving at full speed
- BUGÂ FIXÂ fixed disabling of seat events
- BUG FIX fix for cbd-477 and cbd-482 introduced new item type “mainthurster†to allow distinguish between maneuver and main thrusters
- BUGÂ FIXÂ fixed xml namining on talon missile racks to have missilerackparams instead of missilerack
- BUGÂ FIXÂ fixing missile rack reference on f7c to use proper talon missile rack
- BUG FIX fix to front landing gear on hornet – setting up proper offset location for front landing gear helper pos
- BUG FIX disable all dx10.1 or earlier gpu’s for amd & nvidia
- BUGÂ FIXÂ remove the geometry that causes flickering decals.
- BUGÂ FIXÂ resized floors to be tile friendly.
- New Features
- NEWÂ FEATUREÂ adjusted top wing hardpoint pivot positions.
- NEW FEATURE added new pilot seat back in. i was informed that there currently isn’t code support for swappable chairs.
- NEWÂ FEATUREÂ added very basic support for multiple driving seats.
- NEWÂ FEATUREÂ updated position of geo on the top wing hardpoints.
- NEW FEATURE new filter flag to indicate that something is “locked†for drag or interactive
- NEWÂ FEATUREÂ adding basic interaction fgs used in connie switches
- NEW FEATURE setup switches for kitchen table, beds, and bathroom – door, toilet, showerdoor and prepping for both gunner seats
- NEWÂ FEATUREÂ added a missing piece of collision
- NEWÂ FEATUREÂ cvar to switch between toggle and press/hold activation of holotable
- NEWÂ FEATUREÂ added function to set the physics type on a vehicle
- NEWÂ FEATUREÂ grav pallets
- NEWÂ FEATUREÂ updated door collision. fixed pivot that was causing a piece of collision to extend too far. capped geo that was missing.
- NEWÂ FEATUREÂ fixed collision on the door parts. fixed pivot that was causing one piece to extend out too far. fixed uncapped geo.
- NEWÂ FEATUREÂ implemented splash screen for game startup
- NEWÂ FEATUREÂ fix texture path ref in material
- NEWÂ FEATUREÂ setting up quick post action to close canopy and ladder when entering hornet seat
- NEWÂ FEATUREÂ deluxe hangar buggy track layers
- NEW FEATURE – anvil hornet ball turret
- NEWÂ FEATUREÂ vehicle passenger orbit view
- NEWÂ FEATUREÂ hangar deluxe buggy track handling
- NEWÂ FEATUREÂ added intial implementation of the vehicle signature system
- NEWÂ FEATUREÂ added vehicle item cooler
- NEWÂ FEATUREÂ added vehicle item signature dector
- NEWÂ FEATUREÂ passenger interior views
- NEWÂ FEATUREÂ item ports on items
- NEWÂ FEATUREÂ tech
- NEWÂ FEATUREÂ added vehicleitemidentifier with params
- NEW FEATURE cbd-487 and cbd-436 – holotable will fade the lights back in once player walks away, also it will only be interactable within a minimum distance
- NEW FEATURE [rsi-789] vehicle networking – set the bits for the networking of vehiclemovementspaceship values to 16 instead of 5
- NEW FEATURE – fixed the locator_locomotion
- NEW FEATURE – gun mesh dissapeared – fixed now
- NEW FEATURE added interior glass with it’s own environment map of the cockpit. for bug cbd-500
- NEW FEATURE – uploaded the arc corp 300 thruste engine nozzle
- NEWÂ FEATUREÂ setup proper rotation parts on ball turret
- New Features
- OPTIMIZEÂ splitted object update per renderer
- OPTIMIZEÂ optimized menurenderer3dmodelmgr update loop
- Tweaks
- TWEAKÂ geo updates.
- TWEAK removing a decal…again.
- TWEAK – removed turret hardpoint
- TWEAK – tweaked material file and textures – added an extra detail and blendmap to give the hull texture some more detail and intrest.
- TWEAKÂ tweaking hornet glass material to have noshadow on it to allow light to pass through glass
- Updates
- UPDATEÂ changed tractor to size 2
- UPDATEÂ merged in updated right side door.
- UPDATEÂ rsi-409 first attempt at setting surface ids so that footsteps sound correct
- UPDATEÂ fixed names on left door parts. updated pivots on top wing hardpoints.
- UPDATEÂ updating loadout for aurora ln
- UPDATEÂ fixing part name mismatch
- UPDATE enabled engines for the movement seat actions for all the ships. hangar ships still won’t be able to move since when the hangar spawns them it turns off their engines.
- UPDATEÂ adding workbench flair item back to discount hangar
- UPDATEÂ gloves mesh fix, and inside elbow wrinkes tweak
- UPDATEÂ database.xml adding a buggy to deluxe hangar at index 1
- UPDATEÂ fixed replace me ball when mounting on certain hardpoints
- UPDATEÂ deluxe hangar. updates for deluxe buggy track
- UPDATEÂ deluxe hangar. removed test assets i accidently left in for the buggy track
- UPDATEÂ tech setup for hornet ball turret
- UPDATEÂ detached and removed old wing weapons. moved, renamed, reparented, hard points for wing weapons.
- UPDATEÂ rigged and animated recoils
- UPDATEÂ updated with hardpoints. removed weapons per task and added hardpoints in their place. fixed quite a few decals that were crashed too far into geo. removed some duplicate geo. removed environ
- UPDATEÂ fixed some uv issues and started making damage geo. checking in so that others can use this while i am on another task.
- UPDATE – updated animation
- UPDATEÂ rigged weapon for animation. found out weapon is no longer part of any ship. holding off on animation.
- UPDATEÂ fixed missing texture hornet lightshaft
- UPDATE – updated animations
- UPDATE – updated animaiton to match the new character animatin
- UPDATE – fixed locator locomotion animation
- UPDATE – updated steering wheel animatin and fixed the passenger pos nodes to be in the right spot
- UPDATEÂ rigged and animated recoil
- UPDATEÂ added recoil animation to behring m3a_laser
- UPDATEÂ cleaning pass
- UPDATEÂ revising footststeps a bit
- UPDATE – updated
- UPDATEÂ updated turret chair animations and geometry on constellation
- UPDATEÂ updated and re-checked animations in constellation
- UPDATEÂ updated constellation fixes in geometry, animations and texture
- UPDATE – updated something
- UPDATEÂ rigged and animated recoil
- UPDATEÂ assigned recoil animation for behring_m4a_laser
- UPDATEÂ rigged and animated recoil
- UPDATEÂ assigned recoil animation for behring_mk_iv_laser
- UPDATEÂ adding landingpad_helper to constellation
- UPDATE – fixed texture file paths
- UPDATE – broke out each barrel, added muzzle helpers and updated animation
- UPDATEÂ updated avatarcreationmachine
- UPDATEÂ rear door ditional segments added for better angle when opened, misc fixes on geo and uvs
- UPDATEÂ rigged and animated
- UPDATEÂ changed muzzle_out to dummy object
- UPDATEÂ changed the muzzle_out to dummy objects
- UPDATEÂ business bug fixes including missing geo behind glass to block vis area and create a new reflection pass mtl for the floor.
- UPDATEÂ business cry files have been updated for bug fixes including floor reflections and window into vis area.
- UPDATEÂ rigged and animated
- UPDATEÂ update nvidia gpu list to include newer and mobile gpus.
- UPDATEÂ updated animations on the copilot seats and the turret seats.
- Additions