10 for the Chairman – Special Edition

CIG has kicked out a special edition of the “10 for the Chairman” segment from Wingman’s Hangar.  In this special episode, Chris Roberts answers 10 questions specifically about the DogFighting Module:

Here’s the Qs/As from the episode:

 

Q:  DFM serve as good benchmark for PC Hardware
A:  Yes, current game less optimized than final, if you can run DFM/Hangar really well with big ships, should be able to run the final game very well.
Q:  Will friends be able to join us on bigger ships?
A:  When those ships are added to DFM, should be able to.
Q:  When will server/backbone code be implemented? Chat channel between Hangar/DFM?
A:  One of the reasons for delay on DFM was to include the MMO Backend
Q:  How much space will there be in the DFM?  Only empty space, or varying ‘backgrounds’ (planets, asteroids, etc..)
A:  DFM base is 20 kilometers cubed.  Full of cool stuff (asteroids, nebula, etc)
Q:  More settings to tweak in DFM, so people can play at 30 FPS without top end
A:  Probably won’t have a lot more options initially.
Q:  Basic tutorial as part of DFM?
A:  Maybe, hasn’t been designed yet.
Q:  Will there be greater access to weapons in the DFM?  Different missiles, more guns, and power plants? Cargo box for Aurora?
A:  Yes, various iterations of DFM will have additional items for testing/balancing.  Aurora should already have it’s cargo box, might be a bug.
Q:  How will ships be balanced around class/size for DFM?
A:  Various categories for Matchmaking
Q:  DFM released with finalized flight module?
A:  Flight module isn’t finalized yet
Q:  Since the DFM is a testing module, what will you have built into the module to retrieve data?  File logging? Automated system gather stats/info that is sent directly to CIG?
A:  Servers will be the source of most of the metrics, all battle data is stored on them.

 

CIG has also posted a reminder about the special live stream on Friday morning.

The show will open at 11 AM CST (-5 GMT) with Chris Roberts and the team in Los Angeles. Then we’ll move across the pond to check in with the team at Foundry 42. They’ve just moved in to their new office and are eager to show you around… and share the current status of Squadron 42.

So, be sure to tune in and catch some live dogfighting action!