MechWarrior Tactics Producer James Romanchuk spills the dirt on the some of the philosophy behind the team’s art & design direction over at RTSGuru.
Choice snippet from the article:
Sure, some may balk at the audacity of modifying even one angle of their favorite Mech, but we’re hoping fans are going to be excited about the effort we’ve gone through to modernize those old designs. Fans will immediately notice the new designs of the classic tried and true BattleMech designs from the 80s — we’ve given the Jenner a reverse knee joint but kept the saucer-like head and huge shoulder weapon mounts; the Atlas is bulkier and more grounded, but still has the shoulder pauldrons, its massive fist and that terrifying domed cockpit.
I think overall the art team’s take on the ‘Mechs is great, I think they could do a little better in making the ‘Mechs recognizable as to their specific model (Commando, I’m looking at you).. but a lot of the ‘iconic’ looks are still there. Â The Atlas still has it’s intimidating skull head, the Hunchback has the massive cannon..
Definitely a case of “can’t please all the people all the time”. Â But, the team is cranking out some great artwork and designs, looking forward to seeing what they still have in the pipeline for us.