Resuming their series of weekly “Devs ask you” questions, the MechWarrior Tactics team asks us this yesterday:
“What would your favourite implementation of a post mission salvage system look like?”
Based on what we’ve seen in the videos so far, the current implementation is just a flat reward of X amount of scrap. Â Which you can then use to buy STACs to get more ‘stuff’. Â I’d like to see this expanded a bit, to look like:
- Flat award of X scrap.
- % chance (25?) to ‘loot’ a weapon from the opposing team. Â Though, to be clear, this shouldn’t take that weapon away from the losing player.. just give you a card with that weapon on it.
- % chance (5?) to get a ‘Mech chassis via salvage, again, one of the ones used against you..but NOT at the expense of the losing player.. just create another card, and throw that in your inventory.
I think this would stick with the way a CCG works, while also throwing in a little more flavor to stay true to the Tabletop game.
What would you like to see as a scrap system?